This was my first time participating in WGJ, absolutely loved it and thrilled to have reached the finish line with something published.
A few 'nice to have' things/fixes that there sadly wasn't time to implement in the end:
No option to delete individual gravity wells, just the ability to move them or clear all.
Ambient background sound (birdsong etc) doesn't loop after first playthrough.
Some issues spawning gravity wells when the inventory is overlapping with black obstacles (due to two colliders being present and messing with OnMouseDrag).
Player window size on WebGL is a tiny bit too big for a 1080p screen and requires zooming out a bit (ctrl + scroll down mouse wheel) to view properly, in Chrome at least.
Anyway, hope you guys enjoy it, looking forward to playing the other games from the jam!
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This was my first time participating in WGJ, absolutely loved it and thrilled to have reached the finish line with something published.
A few 'nice to have' things/fixes that there sadly wasn't time to implement in the end:
Anyway, hope you guys enjoy it, looking forward to playing the other games from the jam!